1 At the beginning REPETITION Circles take into account the durational aspects of play, looping, eternal returns, and (a)synchronicity - dreaming upon models of things that have names | 2  | 3 it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green, it will look green
YELLOW | 4 all that our hands know: a passage with whatever odd thing falls into them, like fruits, but the same with screaming, the episodic character, after which normal life must continue on its course, though relieved from all meaning and released as if without any - alike dreaming of things that have no names - the knowledge of the child who sees and hears at random, compares and guesses by chance and repeats by routine |
5 The player must play with his condition. The freed behavior still reproduces and mimics the forms of activity from which it has been emancipated.
 | 6 play with condition
freed behavior reproduces and mimics forms from which it has been emancipated / models of things / just things / not really a right shape / not oriented toward a movement / not reduceable to a meaning / strange rather than estranging / without a moral
A bedtime story. There is a no-helicopter in my story. A not-helicopter. It is a not airplane. My helicopter is in it. The helicopter goes up to the sky. Then crash! This helicopter. Crash! Then I fix it. A not-airplane story. | 7 play
freed behavior
There is always someone asleep and someone awake someone dreaming asleep and someone dreaming awake someone eating someone hungry | 8 forms of activity
As everything has become a matter of playing, there is only a movement, a transformation.
There is always someone asleep and someone awake someone dreaming asleep and someone dreaming awake someone eating someone hungry someone making money someone brok someone travelling someone staying put someone helping someone hindering someone enjoying someone suffering someone starting someone stopping |
9  The knowledge of the little child who sees and hears at random, compares and guesses by chance and repeats by routine, without understanding the reason for the effects that she or he observes and reproduces: dreaming upon models of things that have names (eg: fire truck), and constructing forms that hardly access the status of construction, toys that remain just things that roll or walk. All of a sudden, a car, a firearm, or a legal contract becomes a toy | 10 Three-year-olds can even tell you about what an object looks like from different perspectives. If you put a :) behind a (hug) it will look (envy) | 11 There was no transition from *battle to play* in Greece, nor from play to battle, but a development of culture in play-like contest. Play and spontaneity are always already ideological. Our point of departure must be the conception of an almost childlike play-sense expressing itself in various play-forms, some serious, some playful, but all rooted in ritual and productive of culture by allowing the innate human need of rhythm, harmony, change, alternation, contrast, and climax, etc., to unfold in full richness.
play-form
play-sense
rythm
change
alteration | 12 All that our hands know to use for building castels is plasticine and wood. We began in the Plasticine Era and got lost in the wood. The instrument of liberation turns into an awkward piece of wood; the doll on which the little girl has showered her love becomes a cold, shameful wax puppet that an evil magician can capture and bewitch and use against us. |
13 Commodified play: Are MMO worlds ideal late capitalist machine based on the social interaction, play and cultural simulation, or are MMO worlds ideal social laboratory based on social interaction, play and cultural simulation? But always written through with the suppositions of late capitalism. Is the play a rehearsal for self enslavement or is self enslavement the pleasure of the play?\\models of things / just things / not really a right shape | 14 Putting words together to make nfrom Mozart tapes to Better Baby Institues. Everything we know abut babies go through a stage where they start putting words into two-word combinations, like poor Henry's plaintive "Mummy gone!" | 15 dreaming upon models of things that have names - Mickey's Trailer was some image i found, which was supposed to provisionally represent Vagabondism | 16 It is not oriented toward a movement, it is not reduceable to a meaning, it is strange rather than estranging, without a moral |
17  | 18 As everything has become a matter of playing, there is only a movement, a transformation.
The play-ground of the saints and mystics is far beyond the sphere of ordinary mortals, and still further from the rational thinking that is bound to logic. Holiness and play always tend to overlap. So do poetic imagination and faith. | 19 There is always someone asleep and someone awake someone dreaming asleep and someone dreaming awake someone eating someone hungry | 20 The activity that results from this thus becomes a pure means, that is, a praxis that, while firmly maintaining its nature as a means, is emancipated from its relationship to an end; it has joyously forgotten its goal and can now show itself as such, as a means without an end. The creation of a new use is possible only be deactivating an old use, rendering it inoperative. |
21 guesses by chance and repeats by routine. This relationship between the player and the playing, of playing to play in an unlearned way but one that develops over time and takes into account the durational aspects of play, repetition, looping, eternal returns, and (a)synchronicity, | 22 The knowledge of the child who sees and hears at random, compares and guesses by chance and repeats by routine. The *good toy* must protect the freedom of child*s imagination at all costs. | 23  | 24 ha ha - I have a bit the impression that everyone got tired from playing so much during the last hours |
25 Commodified play: Are MMO worlds ideal late capitalist machine based on the social interaction, play and cultural simulation, or are MMO worlds ideal social laboratory based on social interaction, play and cultural simulation? | 26 hopscotch | 27 A RED CIRCLE  | 28 once the game it forms a part of is over |
29 a magic bullet to get rid of free floating dread | 30 no no  | 31 sometimes a fellow acrobat swarmed up the ladder to him, and then both sat on the trapeze, leaning left and right against the supporting ropes, and chatted | 32 here -now now there there then |
33 Do you follow me?
I did not know you had to learn to play to play. I thought you had to play to play. I still think that. | 34 Do YOU follow me? | 35 The players must play with his condition. The freed behavior still reproduces and mimics the forms of activity from which it has been emancipated. In play, therefore, the antithetical and agonistic basis of civilization is given from the start, for play is older and more original than civilization. | 36 . Play and spontaneity are allways already ideological |
37 At the beginning is the REPETITION Circles take into account the durational aspects of play, repetition, looping, eternal returns, and (a)synchronicity - dreaming upon models of things that have names. | 38 At the beginning is the REPETITION Circles. Desires of circularity dreaming upon models of things that have names | 39 Putting words together to make new sentences and more complex meanings is another part of language. Before the are three, children are working out this part of the language problem as well. Many English-speaking children are working out this part of the language problem as well. Many English-speaking children go through a stage where they start putting words into two-word combinations, like poor Henry's plaintive "Mummy gone!" | |